Minecraft platform
Welcome to Atlas
Secure operations for your minigame network.
Minecraft platform
Secure operations for your minigame network.
Operations console
Infrastructure
| Node | Health | Mode | Minecraft | Instances | Memory free | Last seen |
|---|
Demand
| Mode | Status | Players |
|---|
Provisioning
Runtime
| Instance | Node | Mode / map | Image | Status | Lifecycle | Players | Endpoint | Actions |
|---|
Matchmaking
| Game type | State | Players |
|---|
Step 1 · Catalogue
Every game mode starts with an enabled map. Additional compatible maps can be assigned in Map Studio later.
Step 2 · Plugin setup
JARs become active for this game mode. Configuration can be a mode-wide default or an override for only the selected map.
Upload or enable the JARs first. The studio builds the selected mode with its map, launches a retained server, and lets the plugins generate their normal files.
| Layer | File | Size | Actions |
|---|
Step 3 · Runtime policy
Image keys must exist on a worker. Plugin variable names must begin with PLUGIN_.
| Mode | Display name | Image | Min | Max | Warm | Cap | MB | CPU | Plugin variables | Queue | Actions |
|---|
Step 4 · Scoreboards
Statistic codes are stable plugin identifiers. Display names can change without losing UUID-based player totals.
| Game type | Code | Display name | Source | Status | Actions |
|---|
Step 1 · Catalogue
The code is the permanent filesystem and command name. World content can be imported or created in game in the next step.
| Code | Display name | World files | Catalogue | Actions |
|---|
Step 2 · World source
Upload a ZIP, or select an unpacked world folder. A single wrapping folder is detected automatically.
Assign the map to a game mode, build an empty template, and launch a retained workshop. Build with WorldEdit or normal in-game tools, then export it back here.
Step 3 · Compatibility
| Game type | Map | Order | Random weight | Status | Actions |
|---|
Queue behaviour
| Game type | Strategy | Actions |
|---|
Advanced assets
Only the four approved asset roots are exposed. Uploads are limited to 64 MiB and every write is audited.
maps:/| Name | Type | Size | Modified | Actions |
|---|
Text editor
Workshop Lab
Build packages the current generic, game-mode, assigned map worlds, and map override layers. Workshop instances are excluded from automatic cleanup.
Authoring sessions
| Instance | Mode / map | Node | Status | Player | Actions |
|---|
Live volume
Runtime access is limited to managed workshop volumes. Edit configuration while running; stop the server before exporting.
/data| Name | Type | Size | Modified | Actions |
|---|
Runtime editor
Reusable snapshot
Direct control
Choose a target.
Commands execute with full server-console privileges and are recorded in the audit log.
Access
The Minecraft username becomes the panel login and is operator-enabled on active and future Paper servers. Passwords are stored only as strong hashes.
| Username | Added by | Created | Actions |
|---|
Security
| Time | Actor | Action | Target | Address |
|---|